Changing the Subject

Welcome

Of the thousands of projects High Tech High teachers and students have undertaken since the first school opened in 2000, the fifty documented in this book and website are a mere sampling; we hope they provide inspiration and a starting place for many more creative iterations.  We curated them by asking current and former teachers (now numbering in the hundreds) to nominate work that was both inspiring and replicable.

Our purpose is to share highlights from High Tech High’s first twenty years.  In doing so, we aim to describe, not prescribe.  “This isn’t how to do it, it’s how we did it.” 

“Knowledge emerges only through invention and reinvention, through the relentless, impatient, continuing, hopeful inquiry human beings pursue in the world, with the world, and with each other.”(Paulo Freire, Pedagogy of the Oppressed, page 53)

Chapter 1: Invention and reinvention

In these projects students and teachers are creating something new in the physical world.

Students melded art, physics, math, and elements of design and engineering to build a rolling ball structure called Kinetic Coasters.
Students explored the simplicity and limitless uses of a cardboard box and then built arcade games out of cardboard and other recycled materials.
Students made their own kinetic sculptures inspired by artist Rubin Margolin, who makes wave generating machines.

Chapter 2: In the world, with the world

In these projects, students are understanding the need for change in their world and making that change, through service or community action.

Students visited the Veteran’s Village of San Diego (VVSD) to interview veterans, write about their stories, and co-design a piece of art with them.
Students explored how people use parks to connect to themselves, each other, and to nature while also learning about the stars on trips to these parks.
Students interviewed younger children and parents in a school next to military housing in order to create a “story cushion” -- a pillow with voice recorded chips so children could listen to their parent’s voice whenever they wanted.

Chapter 3: With each other

In these projects, students are investigating their beliefs and relationships and changing them.

Students designed escape rooms that would challenge participants’ implicit bias by incorporating content related to attitudes about age, race, gender, sexuality, and mental health in each escape room puzzle.
Students read plays by three Greek writers before adapting them into an onstage version following themes of genocide, war, refugees, and the treatment of women.